For me...
Slot 0 - Friday eve
A pleasant evening in the bar with Newt, Richard and young Tom, old Tom and Andy. I thought I was trapped in a Brexit/Politics sermon at my end of the table, but the Icon of Mercy drew the conversation away to the main business of the convention: RPGs. Fine company, a couple of beers, and some good game chat, all to the backdrop of a melodramatic murder mystery performing slightly out of sight in the main restaurant.
Slot 1 - Coriolis
This was my hastily prepared game using the recently arrived Coriolis Quickstarter. Thanks to my enthusiastic players and the excellent starter pack we had a very jolly game. I'm loving the Coriolis system, much akin to my own Wordplay rules.I must say that I'm very much looking forward to the full game, due to arrive around December time this year. There's little doubt that it will see some considerable actual play. I might scurry off and look at the starship combat chapter that they've just put out for comment!
Slot 2 - Toast of the Town
This is my second outing of this delightful free form romp of a scenario. Written by S.John Ross and set in his wonderful, whimsical world of Uresia, we had a completely riotous blast! I used Wordplay 2 again to run through this game and the rules supported the chaos pretty well.
Everybody split up and lots of hasty sub plans were brought into play. If anything this lot were even more disorganised and gung ho than the last, but this made for some greats scenes and a triumph; eventually. A really lovely set-up and lots of support for a full blooded convention game.There's a good chance it will be brought out again.
Slot 3 - Esoterrorists
I played in a predictably excellent Esoterrorist game run by Richard Lock. All photographic evidence is classified and cannot be reproduced here! I played a whispering, quietly spoken and largely calm forensic pathologist. The ending came too quickly and I found myself with an impossible moral dilemma. Even now I'm not sure if I made the right call, but it felt like the only truly human, if not humane, decision.
Reflecting, I'm not sure we could have done much better than we did, but even then there was carnage and loss of innocent life. As harrowing as I wanted to tolerate and an excellent game.
Slot 4 - Star Wars Age of Rebellion
Thanks to Remi for a great game. Lovely to play in a game with Udo and Dorte and also my mate from
Furnace (scours memory for name - fails). We were a mixed bunch and played as a team very well. I was hopeful the Verpine hosts would be crushed by the Empire within about 20 minutes of play, which was probably the wrong thing to think for my ace Rebellion pilot!
Having been inducted into the mysteries of the Fantasy Flight funny dice mechanics by Pete Griffiths, I picked up how they work pretty quickly. In fact we all did. I have to say the game works very well indeed and a good time was had.

Slot 5 - Fading Suns
Yes, we were gaming like it was 1999! I decided to wheel out some ship plan bling and run some of this slightly venerable classic. In Dark Liner we met some contesting factions and other horrors in the cloistered corridors of a blasted liner as it careers away, deep into the Dark Between the Stars.
I still like this game. Opinion on the system is mixed. Most liked it, some thought of alternatives, all thought the setting and themes were fantastic.
A tidy up and post convention come down chat before heading off into the gloom. Despite the tribulations of GM drop outs, this was a great Furnace. I loved all my games, including the ones that I ran (I can be so self critical) and left energised and wanting to play more.
I shall say more of my fantastic gift from Lynn of an industrious, communist, tin, tea mug. There will be pictures.
Next up 'Revelation' in February. More on that soon...

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